Status Effects
Searchable database of status effects from the wild. See skills for player originated status effects.
Black Death
Debuff
Pharaoh
When in the Black Death state, suffers from the Pharaoh's most malevolent curse, losing massive attributes. Note: staying away from crowds can prevent the spread of Black Death to others.
Blood Thirst Ant Egg
Debuff
Maya
In the Blood Thirst Ant Egg state, take damage equal to the number of ant eggs on you multiplied by 3% of your max HP; if the target dies during the effect's duration, an ant egg is spawned.
Bloodthirsty Victor
Buff
Time Holder
Becomes larger in size. Increases damage dealt by 30%.
Demon King's Curse
Debuff
Morroc
Demon King's curse that Morroc inflicts on weak creatures. Each stack causes 1% of Max HP as True Damage.
Emotional Poison Gas
Debuff
Thanatos
A kind of poison gas that erodes your mind. 1 stack of negative emotions is added every second. Only the totem' halo can resist Emotional Poison Gas.
MVP Double Drop Rate
Buff
Event
During the King of MVP event, MVP/MINI's Rare items drop rate doubled
Negative Emotion
Debuff
Thanatos
When reaching 15 stacks of the Negative Emotion, transforms into Collapse.
Orc Soul
Buff
Orc Hero
Feels the power of the Orcs, gaining a 30% increase in damage, and then continuously releases Orcish Shockwaves towards allies. A certain adventurer commented on this: Although I felt a rush of excitement, was it really worth it all?
Poison
Debuff
Toad
When under the Poisoned state, suffer the attacker's 7% P.ATK of Poison P.DMG every 2s. This damage effect can stack up to 5 times.
Slow
Debuff
Toad
While Slowed, Attack Speed and Movement Speed will be reduced by 60%.
Time Disorder - Play
Debuff
Time Holder
The target receives 20% reduced healing and recovery effects and 100% reduced Lifesteal effects. Natural Regen is banned. During the first 3 seconds, the target receives True Damage equal to 20% of their Max HP per second.
Trauma
Debuff
Doppelganger
While under the effect of Trauma, take Neutral physical damage equal to 10% of the caster's P.ATK per Trauma stack each second, damage taken is increased by 15%, and healing received is decreased by 15%. In addition, HP and SP won't recover naturally for the duration of this effect. At 10 stacks of Trauma, you will die instantly (ignores death immunity).
Vulnerable
Debuff
Tower
Final DMG taken when getting close to the enemy tower is increased by 40%.