Status Effects

Searchable database of status effects from the wild. See skills for player originated status effects.

Showing 13 of 13 status effects

Black Death Debuff Pharaoh
When in the Black Death state, suffers from the Pharaoh's most malevolent curse, losing massive attributes. Note: staying away from crowds can prevent the spread of Black Death to others.
Blood Thirst Ant Egg Debuff Maya
In the Blood Thirst Ant Egg state, take damage equal to the number of ant eggs on you multiplied by 3% of your max HP; if the target dies during the effect's duration, an ant egg is spawned.
Bloodthirsty Victor Buff Time Holder
Becomes larger in size. Increases damage dealt by 30%.
Demon King's Curse Debuff Morroc
Demon King's curse that Morroc inflicts on weak creatures. Each stack causes 1% of Max HP as True Damage.
Emotional Poison Gas Debuff Thanatos
A kind of poison gas that erodes your mind. 1 stack of negative emotions is added every second. Only the totem' halo can resist Emotional Poison Gas.
MVP Double Drop Rate Buff Event
During the King of MVP event, MVP/MINI's Rare items drop rate doubled
Negative Emotion Debuff Thanatos
When reaching 15 stacks of the Negative Emotion, transforms into Collapse.
Orc Soul Buff Orc Hero
Feels the power of the Orcs, gaining a 30% increase in damage, and then continuously releases Orcish Shockwaves towards allies. A certain adventurer commented on this: Although I felt a rush of excitement, was it really worth it all?
Poison Debuff Toad
When under the Poisoned state, suffer the attacker's 7% P.ATK of Poison P.DMG every 2s. This damage effect can stack up to 5 times.
Slow Debuff Toad
While Slowed, Attack Speed and Movement Speed will be reduced by 60%.
Time Disorder - Play Debuff Time Holder
The target receives 20% reduced healing and recovery effects and 100% reduced Lifesteal effects. Natural Regen is banned. During the first 3 seconds, the target receives True Damage equal to 20% of their Max HP per second.
Trauma Debuff Doppelganger
While under the effect of Trauma, take Neutral physical damage equal to 10% of the caster's P.ATK per Trauma stack each second, damage taken is increased by 15%, and healing received is decreased by 15%. In addition, HP and SP won't recover naturally for the duration of this effect. At 10 stacks of Trauma, you will die instantly (ignores death immunity).
Vulnerable Debuff Tower
Final DMG taken when getting close to the enemy tower is increased by 40%.